Helios 1 · Cool Wake·A spatial prototype from the Helios 1 world·Odisena hub
Helios 1
Helios 1 · Cool Wake · A spatial prototype

You wake up in the aurora and the world is very quiet.

Cool Wake is a playable slice of the Helios 1 world. Step in through a browser or a headset, walk under the ribbons, and see what the studio's method looks like when it takes the form of a place.

WebXR Browser or headset Cool Wake · v0.1 An Odisena worldbuilding project
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How to enter

Cool Wake runs in your browser.

Cool Wake is a WebXR experience. Open the link on a modern browser and you're in. Bring a headset if you have one — or don't. The prototype is designed to be walked through both ways.

Three ways to play

In a browser

Click, drag, and walk. Works on desktop and mobile. The fastest way to see the space — no install, no account.

Enter (browser) →

On a headset

Quest, Vision Pro, or any WebXR-capable device. Same URL, more sky.

Enter (WebXR) →

Read the companion

The Cool Wake companion volume in the Library of Alexandria: worldbuilding notes, technical annotations, and the method underneath it.

library.odisena.com ↗
What to look for
  • The aurora A living sky. Everything else is oriented against it.
  • The horizon Van Gogh brushstrokes borrowed at the edge of the world. Meant to be walked toward, not reached.
  • Polaris The amber anchor overhead. If you lose your bearing, look up.
  • The Wake The path something already walked before you got here. Follow it, don't.

About the world

Helios 1 is a place, before it's a game.

Helios 1 is the studio's ongoing worldbuilding project. Cool Wake is the first playable slice — the piece we can hand you today. There is more of the world written down than has been built; there is more built than has been shipped.

Three things to know
  1. The world is bigger than the demo.Cool Wake is one location. The world is many.
  2. The demo is not the pitch.It's not a trailer. It's a room you can be in.
  3. The world is written, then built.Fiction is the source. Code is downstream.
And three things to feel
  1. Small.The scale is intentional. Nothing is loud.
  2. Slow.Time works differently under the aurora.
  3. Awake.You are the one thing here that was not already here.
Helios 1 uses Odisena's operating method — RFPA · AVPT — the same way the studio does. Worldbuilding is just method with a landscape attached.

Behind the build

The prototype shows its seams.

Helios 1 is not a finished product. Cool Wake is a slice, dated and versioned, with its notes visible. If you want to see the wiring, we don't hide it.

Development log

What's currently being built, what broke last week, and what the next slice will contain. Published as editions on Chronicle.

Open Chronicle ↗

Worldbuilding source

The Winfield Chronicles — the ongoing text the world is being built from. Read alongside the prototype.

Open the Library ↗

Engineering record

The technical write-up of what Cool Wake actually runs on. Kept as a read-only external record.

Open the console ↗

Playtest, press, or collaborate

Send us a note about Helios 1.

Playtest reports are welcome. Press inquiries about the world or the prototype are welcome. Collaboration proposals get the slowest reply — we mean well by it.

Playtest & press
helios@odisena.com
General
contact@odisena.com
Studio
Odisena · Bethesda, Maryland